

In addition to FO4's Creation Club content I spent about 300 further hours tinkering around with an assortment of mods for FO4 before settling on a game start tweaked to my satisfaction.Īll told this run starts after 1500 hours of previous play. Along with CND (condition) and most of FO4's survival mechanics baked into its multiplayer-oriented PvP/PvE format, it seems likely that I'll be waiting the year-plus it will take Bethesda to (a) properly patch and update '76 into something playable (b) let their modders loose and (c) let me play a purely PvE experience. '76 has Survival mode baked into its mash-up of New Vegas and FO4. I've yet to tie off the 9 Steam achievements I'm short. Did all four vanilla endings, rampaged through Nuka-World - which is a Hell of a lot of fun - and whomped robotic buttocks in Automatron. Previously I'd logged ~1,200 hours on un-modded FO4. It also has three legendary variants, one of them having a modded reciever that turns it into a laser rifle.After dipping my toes into Fallout 76 during the PC phase of the B.E.T.A., I splurged my birthday monies at the beginning of November on (a) a full copy of same and (b) a pile of Creation Club content for Fallout 4. With all that said, this firearm is highly customizable with a lot of muzzle break options, velcros, skins and the like. This weapon can be obtained from a short quest that requires stat checks, which is also how you add it to the leveled lists.



And yes, you can turn it into the Infiltrator from The Pitt DLC.
